Post by Los Lollygaggers on Mar 7, 2015 18:38:12 GMT -8
Hitting Categories:
● Home Runs
● Stolen Bases
● RBIs
● Runs
● Batting average
Pitching Categories
● Wins
● Saves
● ERA
● WHIP
● Strikeouts
Max innings pitched = 1500
Max transactions = 75
Keeper Rules:
1. Where no written rule exists, we will follow the standard Yahoo league rules. If a new rule is needed once the season starts, it will go to a league vote with 7 votes needed to pass it.
2. Rosters:
2 - C
1 - 1B
1 - 2B
1 - 3B
1 - SS
1 - MI
1 - CI
5 - OF
1 - Util
9 - Any P
4 - Bench
2 - DL
3. Draft:
The draft will take place offline on the Yahoo league message board beginning in early March. The draft order will be reverse of the previous year’s standings; tie breakers will go by the reverse order of the standings the year before. Depending on how many and which players you kept, teams may start drafting in different rounds. There will be a time limit of 3 hours for each pick made during the offline redrafts, this time limit may be shortened if the draft is going too slow. If you don't make your pick in time, then your turn will be skipped and the next person may pick, but you can jump back in at any time before the end of the draft. The draft officially ends when the last pick on the draft list is taken, or when the time limit runs out on that pick. Any picks that were skipped due to time expiring that are not taken before the end of the draft are forfeit, but that manager will be able to claim and add another player from the player pool once the Yahoo season starts. Blackout period runs from 10PM to 5AM PDT.
During the draft you may draft players that are not in the Yahoo database (ie - minor leaguers, foreign players). Once the season begins you may only pickup players that are in the Yahoo database. If you drafted a player who is not in the Yahoo database you must carry an empty spot on your 23 man roster. If you fail to do so, your non-Yahoo database player will be considered dropped from your team. If/When this player gets added to the Yahoo database the commissioner will add this player to your team at no cost to your waiver wire positioning.
4. Keepers:
* You may keep anywhere from 0 to 8 players
* You can keep a player from 1 to 3 additional years.
* You must declare how many years you are going to keep the player... one, two or three additional years.
* Nomenclature for a keeper will be X-Y/Z where X is the round the player was drafted in and then adjusted based on the number of, years he was kept. Y is the current year of the player’s contract, and Z is the number of years this player is being kept for. For example, if you drafted Lance Berkman in the 10th round and at the end of the season you declared him as a keeper and signed him for two years, his nomenclature would then be 9-1/2 and 9-2/2 the following year.
* Keepers must be declared by Feb 15th
* If you draft a player in the 8th round and decide to keep him. From then on he is slotted as your 8th round pick if you
keep him for one extra year. If you keep him for 2 years he gets slotted as a 7th round pick, if you keep him for a three years he gets slotted as a 6th round pick. Therefore, a player that you draft in the first round may only be kept for one year, and a player that you draft in the 2nd round may only be kept for two years.
* Any player picked up off of waivers and kept at the end of the year, gets slotted as a 17th round pick.
* If you receive a player in a trade and he was a keeper on that other team's roster, he gets slotted onto your roster the same as he was on his previous team.
* If two or more players on your team get slotted into the same round, the following "collision formula" is used to determine into which round your players get slotted.
******** Collision Formula ********
If n (n > 1) number of players are slotted in the same round, then n-1 number of players are moved down one slot. This process is repeated until there are no more collisions. If there are more than one collision, then you start with the collision closest to the first round. If you are forced to lose a draft pick (due to dropping a keeper) that already has a player slotted in that round, then that player is moved down one slot and if any collisions occur
due to moving down one slot the collision formula is used on those two players. Collisions due to players picked up as free agents during the year and kept the following season are slotted in the order they were picked up in. For example if you kept three players (A, B & C) who were each free agent pickups, in which Player A was picked up first, Player B second and Player C third, then Player A would be slotted to round 17, Player B slotted to round 18, and Player C slotted to round 19.
* You may drop a keeper player in the last year of his contract without any penalty. There is a penalty for dropping a keeper player before the last year of his contract. The penalty for dropping a keeper before the last year of his contract is, add up all the years left on contracts of all the keeper(s) you dropped,
multiply this number by 2, and then subtract that number from 27 (number of players on team). Whatever this number comes out to be, you will then lose your draft pick in that round, and you will then make that pick at the end of the draft. If you already have a player slotted in the round that you had to lose your pick in, then the "collision formula" is used to determine what happens to the player that was already slotted there.
5. Trades:
Can only be vetoed by a league vote. Trade deadlines are set to Yahoo default. There are no offseason trades allowed. When a player gets traded, so does his keeper status. If Team A trades Mark Prior 4-1/2 to Team B, then his contract status of 4-1/2 goes with him to Team B. Trades may be made between teams that already have their final keeper lists in. The only caveat being that all rosters must remain at or below 8 players after the trade
has been made. You may also make trades during the draft, and these trades may include the trading of draft picks. No trade can be made that allows one team to draft more than 27 players.
Terminology:
Collision: A collision is when more than one player on a team are both slotted as being drafted in the same round. The collision formula will be used to slot each player into a unique round.
Examples:
Example #1:
You drafted Carl Crawford in the 3rd round.
If you kept him for 3 years...
His contract would look like 1-1/3 and he would be slotted into the first round.
If you kept him for 2 years...
His contract would look like 2-1/2 and he would be slotted into the second round.
If you kept him for 1 year...
His contract would look like 3-1/1 and he would be slotted into the third round.
Example #2:
Say you drafted the following players in 2005 and decided they would be your keepers.
A.Pujols Drafted in round 1 and kept for 1 additional year.
B.Lidge Drafted in round 5 and kept for 2 additional years.
Ol.Perez Drafted in round 6 and kept for 3 additional years.
M.Mussina Drafted in round 13 and kept for 1 additional year.
S.Sosa Drafted in round 15 and kept for 1 additional year.
Z.Grienke Drafted in round 19 and kept for 3 additional years.
F.Hernandez Free agent pickup and kept for 3 additional years.
M.Holliday Free agent pickup and kept for 1 additional year.
Contracts would look as follows headed into the 2006 season.
A.Pujols 1-1/1 (slotted into the 1st round)
B.Lidge 4-1/2 (slotted into the 4th round)
Ol.Perez 4-1/3 (slotted into the 5th round)
M.Mussina 13-1/1 (slotted into the 13th round)
S.Sosa 15-1/1 (slotted into the 15th round)
Z.Grienke 17-1/3 (slotted into the 17th round)
F.Hernandez 15-1/3 (slotted into the 16th round)
M.Holliday 17-1/1 (slotted into the 18th round)
Of these players your contracts would look as follows headed into the 2007 season.
B.Lidge 4-2/2
Ol.Perez 4-2/3
Z.Grienke 17-2/3
F.Hernandez 15-2/3
Players lost: A.Pujols, M.Mussina, S.Sosa, M.Holliday
(You would have room for four new keepers)
Of these players your contracts would look as follows headed into the 2008 season.
Ol.Perez 4-3/3
Z.Grienke 17-3/3
F.Hernandez 15-3/3
Players lost: B.Lidge
(You potentially have room for 5 other keepers)
● Home Runs
● Stolen Bases
● RBIs
● Runs
● Batting average
Pitching Categories
● Wins
● Saves
● ERA
● WHIP
● Strikeouts
Max innings pitched = 1500
Max transactions = 75
Keeper Rules:
1. Where no written rule exists, we will follow the standard Yahoo league rules. If a new rule is needed once the season starts, it will go to a league vote with 7 votes needed to pass it.
2. Rosters:
2 - C
1 - 1B
1 - 2B
1 - 3B
1 - SS
1 - MI
1 - CI
5 - OF
1 - Util
9 - Any P
4 - Bench
2 - DL
3. Draft:
The draft will take place offline on the Yahoo league message board beginning in early March. The draft order will be reverse of the previous year’s standings; tie breakers will go by the reverse order of the standings the year before. Depending on how many and which players you kept, teams may start drafting in different rounds. There will be a time limit of 3 hours for each pick made during the offline redrafts, this time limit may be shortened if the draft is going too slow. If you don't make your pick in time, then your turn will be skipped and the next person may pick, but you can jump back in at any time before the end of the draft. The draft officially ends when the last pick on the draft list is taken, or when the time limit runs out on that pick. Any picks that were skipped due to time expiring that are not taken before the end of the draft are forfeit, but that manager will be able to claim and add another player from the player pool once the Yahoo season starts. Blackout period runs from 10PM to 5AM PDT.
During the draft you may draft players that are not in the Yahoo database (ie - minor leaguers, foreign players). Once the season begins you may only pickup players that are in the Yahoo database. If you drafted a player who is not in the Yahoo database you must carry an empty spot on your 23 man roster. If you fail to do so, your non-Yahoo database player will be considered dropped from your team. If/When this player gets added to the Yahoo database the commissioner will add this player to your team at no cost to your waiver wire positioning.
4. Keepers:
* You may keep anywhere from 0 to 8 players
* You can keep a player from 1 to 3 additional years.
* You must declare how many years you are going to keep the player... one, two or three additional years.
* Nomenclature for a keeper will be X-Y/Z where X is the round the player was drafted in and then adjusted based on the number of, years he was kept. Y is the current year of the player’s contract, and Z is the number of years this player is being kept for. For example, if you drafted Lance Berkman in the 10th round and at the end of the season you declared him as a keeper and signed him for two years, his nomenclature would then be 9-1/2 and 9-2/2 the following year.
* Keepers must be declared by Feb 15th
* If you draft a player in the 8th round and decide to keep him. From then on he is slotted as your 8th round pick if you
keep him for one extra year. If you keep him for 2 years he gets slotted as a 7th round pick, if you keep him for a three years he gets slotted as a 6th round pick. Therefore, a player that you draft in the first round may only be kept for one year, and a player that you draft in the 2nd round may only be kept for two years.
* Any player picked up off of waivers and kept at the end of the year, gets slotted as a 17th round pick.
* If you receive a player in a trade and he was a keeper on that other team's roster, he gets slotted onto your roster the same as he was on his previous team.
* If two or more players on your team get slotted into the same round, the following "collision formula" is used to determine into which round your players get slotted.
******** Collision Formula ********
If n (n > 1) number of players are slotted in the same round, then n-1 number of players are moved down one slot. This process is repeated until there are no more collisions. If there are more than one collision, then you start with the collision closest to the first round. If you are forced to lose a draft pick (due to dropping a keeper) that already has a player slotted in that round, then that player is moved down one slot and if any collisions occur
due to moving down one slot the collision formula is used on those two players. Collisions due to players picked up as free agents during the year and kept the following season are slotted in the order they were picked up in. For example if you kept three players (A, B & C) who were each free agent pickups, in which Player A was picked up first, Player B second and Player C third, then Player A would be slotted to round 17, Player B slotted to round 18, and Player C slotted to round 19.
* You may drop a keeper player in the last year of his contract without any penalty. There is a penalty for dropping a keeper player before the last year of his contract. The penalty for dropping a keeper before the last year of his contract is, add up all the years left on contracts of all the keeper(s) you dropped,
multiply this number by 2, and then subtract that number from 27 (number of players on team). Whatever this number comes out to be, you will then lose your draft pick in that round, and you will then make that pick at the end of the draft. If you already have a player slotted in the round that you had to lose your pick in, then the "collision formula" is used to determine what happens to the player that was already slotted there.
5. Trades:
Can only be vetoed by a league vote. Trade deadlines are set to Yahoo default. There are no offseason trades allowed. When a player gets traded, so does his keeper status. If Team A trades Mark Prior 4-1/2 to Team B, then his contract status of 4-1/2 goes with him to Team B. Trades may be made between teams that already have their final keeper lists in. The only caveat being that all rosters must remain at or below 8 players after the trade
has been made. You may also make trades during the draft, and these trades may include the trading of draft picks. No trade can be made that allows one team to draft more than 27 players.
Terminology:
Collision: A collision is when more than one player on a team are both slotted as being drafted in the same round. The collision formula will be used to slot each player into a unique round.
Examples:
Example #1:
You drafted Carl Crawford in the 3rd round.
If you kept him for 3 years...
His contract would look like 1-1/3 and he would be slotted into the first round.
If you kept him for 2 years...
His contract would look like 2-1/2 and he would be slotted into the second round.
If you kept him for 1 year...
His contract would look like 3-1/1 and he would be slotted into the third round.
Example #2:
Say you drafted the following players in 2005 and decided they would be your keepers.
A.Pujols Drafted in round 1 and kept for 1 additional year.
B.Lidge Drafted in round 5 and kept for 2 additional years.
Ol.Perez Drafted in round 6 and kept for 3 additional years.
M.Mussina Drafted in round 13 and kept for 1 additional year.
S.Sosa Drafted in round 15 and kept for 1 additional year.
Z.Grienke Drafted in round 19 and kept for 3 additional years.
F.Hernandez Free agent pickup and kept for 3 additional years.
M.Holliday Free agent pickup and kept for 1 additional year.
Contracts would look as follows headed into the 2006 season.
A.Pujols 1-1/1 (slotted into the 1st round)
B.Lidge 4-1/2 (slotted into the 4th round)
Ol.Perez 4-1/3 (slotted into the 5th round)
M.Mussina 13-1/1 (slotted into the 13th round)
S.Sosa 15-1/1 (slotted into the 15th round)
Z.Grienke 17-1/3 (slotted into the 17th round)
F.Hernandez 15-1/3 (slotted into the 16th round)
M.Holliday 17-1/1 (slotted into the 18th round)
Of these players your contracts would look as follows headed into the 2007 season.
B.Lidge 4-2/2
Ol.Perez 4-2/3
Z.Grienke 17-2/3
F.Hernandez 15-2/3
Players lost: A.Pujols, M.Mussina, S.Sosa, M.Holliday
(You would have room for four new keepers)
Of these players your contracts would look as follows headed into the 2008 season.
Ol.Perez 4-3/3
Z.Grienke 17-3/3
F.Hernandez 15-3/3
Players lost: B.Lidge
(You potentially have room for 5 other keepers)